+1 @ Racer. Dude's got hot bakes, and sexy game models. He need not persuade with words. Post pics man :D. But yeah. +1 for wider edges, and simpler renders. And +3 for seeing racer drop a writeup.....:smokin: Edit: and possibly an explanation to why i keep thinking that other people are you cause dat GIF. ....Just sayin.
The big scratches on flat areas were made with big scratches texture projected on each side. The little scratches on edges were either occlusion layer in shader tree in modo plus some little ones made manually with painting tools. But that was like 1 minute painting, to add some unique elements. Except those few unique…
The material setup is easy, I just set material specularity to 20% and diffuse amount to 40% for all- sights, screws and the handle piece itself. The more metallish pieces are set to 5% on reflection amount (blurry reflection type in modo) and the handle part (darker piece) to 1% with 20% fresnel (not sure what's the…