i guess the fallacy is already in calling current gen image generators "AI". they are image generators much like chat gpt is a text generator. they can not understand because they do not think, but they are really good, no great at pretending and guessing the statistically most plausible answer.
I've wrote some general tips for help to find things easily in unreal here: https://aljavgames.notion.site/Find-anything-fast-in-Unreal-b1d800ad6ba5426e8ee951e38588abd1?pvs=74 its geared towards general game development but might still be some helpful ideas even if you only use it for storing assets
it needs refactoring (which i will do when im not planning to go play video games) but ... I'm about 90% certain that is a correct implementation of conway's game of life in designer (turned into a gif) post refactor edit: rather depressingly I don't think it's possible to get this into a single node and thus drive the…
Ah, thanks... So i stand corrected, Shadows and Highlights do NOT affect the whole image equally... I did not know that :-)... And i used this method for majority of my few hundred scans lol :-)... Only rarely i noticed any seam problems... ehm... :-) was lucky probably Also - Do i understand it correct, that the proper…
@Alex_J thanks for the reply. Im mainly talking about masks generated in Painter specifically for big meshes. So if I have a very large rock for instance, the rock needs a normal map bake and also masks generated for it so I can use tiling textures and get other things like edge wear and dirt. If these rocks are huge…