I didn't bevel all the edges I will go back and make adjustments. I rendered everything in Blender. I can make the enviornment more fitting for this prop and improve the lighting. Thank you for the suggestions!
From concept to completion, it averaged 3 weeks per enviornment (some took 4 weeks). It could have been much faster, but I was the only enviornment artist. Adam textured some props for me (check his thread), and I had one guy at work (Andy) finalize some of my textures for me. It would have been a lot faster (and a hell of…
I know exactly how ya feel, Malcolm. We have 11 on-screen chars @ 5000 tris each, sucking up a hefty 55,000 polys. For the enviornments, I'm lucky to get 5-8,000 polys. For a little over 5k polys, that Def Jam enviornment looks damn good though. Top notch work