A tiny update on the color ranges: In the current implementation you can define a range of how many colors will be picked from the above swatch set. I also started to work on the possibility to switch between differnt swatchsets.
what kind of savage does that? ;) Cluster is just innaccurate - it doesn't imply connectivity which is a defining characteristic of a component/island/shell/hull/element
the slowest part of the pipeline defines the maximum speed. if you're pulling data over a network, everything else is going to be waiting. if you want to pin every core for shits and giggles, build unreal from source