Hello fellow polycounters, i wanted to ask you some questions, because i'm really interested in cinematics and movies more than video games, although i love video games and modding. The questions are: What's the difference between a game model and a cinematic model? What are the steps to make a cinematic model? I know for…
Hey all! I would like to present the cinematic Ghozer i have been working on with 4 others during the 3rd year of my study at NHTV International game architecture and design. <a href="https://www.artstation.com/artwork/omAQ4" title="Link: https://www.artstation.com/artwork/omAQ4">Full Cinematic</a> Also check out the…
It's live now. Greg Mitchell, the cinematic director for the Gears of War series, is talking about the workflow and structure of creating cinematics. http://www.twitch.tv/unrealengine
Just saw this video by Jim Sterling [ame] http://www.youtube.com/watch?v=vZQDFO2KEPo[/ame] What do you think? I'd be happy to hear opinions of devs here who personally work on making Cinematic games.
I have a few cinematics that i'm putting into a demo reel. These cinematics are AVI's from Unreal. Issue is they are 5-10gb because of the 1080 HD quality. I'm putting these into After Effects to create the demo reel, but i'm wondering is there a way to grab those AVI's and compress them without losing the quality. I've…
Guys been watching blizzcon, i'm sure y'all have seen these cinematis, but i MAN i wanted to share so i could talk with ya'll about em. These guys kicked it out of the park again Overwatch cinematic https://www.youtube.com/watch?v=sQfk5HykiEk WoW https://www.youtube.com/watch?v=jSJr3dXZfcg gotta say this Wow cinematic is…
Hello guys! I'm relatively new self-taught 3D artist. I would like some advices about film/cinematic modeling from you coz I want to learn, practice and build my portfolio in that area. I use ZBrush, Maya as main softwares, and now I'm looking forward to use Mari as a texturing tool. My inspiration is Blizzard's World of…
Hi all, wanted to share some of the cinematic work I did on Marvel's Avengers. I was mainly responsible for the modeling and texturing of sets and assets throughout the story's cinematic moments. Here are a few of my favorite shots. For more including videos and other images from these sequences, please…
We are a team of 12 video game developers (ex-Riot Games, Crytek, EA) working on a prototype demo for a single player sci-fi game. This contract is for developing in-game cinematics using Unreal Engine 4 that support key narrative beats that we already have planned out. Must be experienced with UE4 Blueprint scripting, UE4…