It's live now. Greg Mitchell, the cinematic director for the Gears of War series, is talking about the workflow and structure of creating cinematics. http://www.twitch.tv/unrealengine
ever since warcraft 3... the cinematics made me wanna be an animator for game cinematics. got a job animating right now... still climbing the ladder to get to cinematics though
Learn to Create Cinematic Scenes in Blender 3 Learn on https://www.wingfox.com/c/8704_2670_15961 1. Creating a short cinematic animation_Optical Cable 2. Old Apple Macintosh Cinematic Look Creation 3. Creating a Cinematic Scene_Shells On Table Software: #Blender 3.0; #AfterEffects 2020
Some more screengrabs of work from the Cinematic - Tribal Mask - Spear - Rocks from the cinematic scene - Most of the rocks in those shots from the cinematic were these rock mesh's, with the vertex-paint moss shader - Another rocky pillar - For anyone interested, here's the final Cinematic from the group project -…
SYNOPSIS A UE5 cinematic set in a brutalist environment which represents a digital memory. Inspired by Mirror's Edge, Blade Runner 2049, Control and Ghost in the Shell. CORE TEAM Adrian Cota - Team Lead | Environment | Cinematography/Previs | Layout Emily Lindsay - Animation Sergio Santos - Character Art Wenlong Yu - FX…
Sharing here some of my work done for Lilith on Diablo 4. I helped sculpt, model, texture, and look develop the asset for the game cinematics. Artstation post: https://www.artstation.com/artwork/Alkz5N