thanks, but i believe this is a bit out of my "pay grade" ("knowledge level" to be precise :-) ). Any link (to a tutorial or so) that explains what you are talking about in more detail...? Thank you :-)!
by being able to model things, you'd already set yourself apart from the endless stream of artists running our of school each year. you wouldn't believe the amount of applications we reject, simply because people are too addicted to zbrush.
Hi! I believe both Unity and Unreal have a max texture size setting to do that. So I wouldn't, unless they're in a different artstyle or something like that.