Well not really. CE before Ryse (don't know engine in Ryse version) can't handle few light overlaping over each other. And I'm talking about PS3 and X360. Our lighting artist have a lot of problems with that.
I nearly forgot about the 2d section! I was about to post this in the 3D. The habits... the habits... So here's a matte painting I finished. Its a non official concept art for Ryse. Its just based on a place in Ryse and its design language. Here you go: Simon Kopp