Why do some normal maps in 3D engines differ in color? For example: In one normal map the "neutral" color appears to be grey (#7F7F7F), but in another blue (#7F7FFF).
I haven’t found any information about this. Do I understand correctly that Marmoset considers #7f7fff to be flat? Is there some way to adjust the standard flat color?
hmm, would 127.128.255 be closer then ? these are the rgb vs hex vs decimal comparision of all three and seems 127.128.255 is in middle 127.127.255 = 7F7FFF = 8355839 127.128.255 = 7F80FF = 8356095 128.128.255 = 8080FF = 8421631