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Re: Making sense of hard edges, uvs, normal maps and vertex counts
Reply by
Farfarer
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Nov 2013
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Technical Talk
Yeah, it's a rendering bug in 601. It's fixed in 701.
3 results
Re: Is Modo really that amazing?
Reply by
repete
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Apr 2014
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General Discussion
Big improvement over 601 and yes "Export selected layers" = :D
3 results
Re: What Are You Working On? 2012 Edition
Reply by
retleks
·
Mar 2012
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Stickies
Rendered in Modo 601 with the new skin shader, of which I am in love.
2 results
Re: MODO 701 - Vertex Normal Toolkit
Reply by
keelhauler
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Jun 2013
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Technical Talk
Thanks yet again for the great work! This seems to work with 601. Is there any reason why it should not?
2 results
Re: Modo 601
Reply by
MrOneTwo
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Mar 2012
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General Discussion
Have you noticed that in previous versions toggling subd would smooth out UVs but in 601 it doesn't do that ?
11 results
Re: modo tutorials
Reply by
genwu
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May 2014
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Technical Talk
I got into modo at 601 and i learned a ton from this site (although haven't checked it in awhile): http://www.modopedia.com/
Re: Halo 4 Battle Rifle (WIP)
Reply by
Computron
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May 2012
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3D Art Showcase & Critiques
Don't bake in modo, it doesn't have an averaged cage AFAIK. Maybe 601, But I didn't hear of any changes.
2 results
Re: raul's tools
Reply by
BadgerEatHoney
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Mar 2013
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Technical Talk
pipelineIO doesn't work for me in 601. I've tried numerous times and never got it to do much but export a cloud of verts.
Re: UDK: July 2012 Release - Synced Normals!
Reply by
MrOneTwo
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Aug 2012
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General Discussion
There is a script pipelineIO but I can't get it to work properly in 601. Its real shame coz this script is awesome. I just go through max ;/
Re: New year's resolutions for 2013!
Reply by
Hang10
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Jan 2013
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General Discussion
1. Learn Modo 601 2. Save Money to purchase above resolution 3. Paint the fucking kitchen 4. Stop worrying about life and live
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