Happy to finally announce we are in fact working on Darksiders 3. Starting this thread for Darksiders 3 info as it's released. We have a lot of really cool stuff coming down the pipes soon. http://www.ign.com/articles/2017/05/02/darksiders-3-announced-a-ign-first
I thought I'd start a diablo 3 discussion thread. I know its not till next year but I can't bloody wait. It better be out in 2011 or there'll be "hell" to pay! :P Anyhoo. Just read this: Diablo 3: 700 skills! http://diablo-3.blogspot.com/2010/10/700-diablo-3-skills.html 700! does that seem like a quite alot. I had trouble…
Learn to Create Cinematic Scenes in Blender 3 Learn on https://www.wingfox.com/c/8704_2670_15961 1. Creating a short cinematic animation_Optical Cable 2. Old Apple Macintosh Cinematic Look Creation 3. Creating a Cinematic Scene_Shells On Table Software: #Blender 3.0; #AfterEffects 2020
Hey hey Polycount, I'm working on a new realtime character, or let's say a creature! I've got inspired by a really sweet fanart concept of a Hellknight from Doom 3, so I grabbed my polys and started working. Goal for the project: 1) Realtime badass creature 2) Fun 3) Profit! :# The highpoly is almost done, I just have to…
Hi Someone on my uni course was showing me a preview of TopoGun 3, which looks awesome. However, he claimed that if you have and you've paid for TopoGun 2, you can't get 3 as a free upgrade...? Or you have to pay for TopoGun 3 still...? Can anyone confirm this? Thanks
Physx plugin for Maya 2013 has two versions-Physx 3.x and 2.x.Which do u feel works better.I haven't really tried 3.x(just updated my version). I did notice from the info I am reading on the net that 3.x has some limitations compared to 2.x but its faster.It does not support tearing and self collision. Has anyone here…
Although the CryEngine 3 has only recently become available I personally find it a lot more enjoyable to use than UDK; This might be because the sheer amount of art created with UDK might have made CryEngine 3 look more appealing to me simply because it's something different (although the art created from UDK is by no…