After completing the Zone project I'm looking to diversify my portfolio a little in the asset department, so I have started working on a ZIL-131. It's my first FPS-quality vehicle, so any advice would be greatly appreciated. I also had a few questions: 1. Is it better to created the low poly first, uvwrap it and then…
Funcom in North Carolina is looking for a FX to join the Durham studio to work on upcoming projects. Expert Unreal 4 skills needed! http://jobs.funcom.com/?id=131 If you or someone you know has questions send them my way!