Just Updated my ArtStation http://www.artstation.com/artist/Bonebrew22 included a recent weekend project that I was testing out in Marmoset 2 Slightly NSFW https://d2ip58kv7n8yjd.cloudfront.net/p/assets/images/images/000/020/452/large/screenshot002.jpg?1398024143…
SaboR1996: Go for it man! The most valuable thing is being forced to just look at your work and be really honest with yourself about what makes it suck and what makes it good. In the past I would have just given up but pushing yourself to spend go the extra mile is great practise! Thanks for stopping by :D #022 - Kinda…
Thanks Gauss. I was going to put the ejection port off to the side and above the muzzle. But your idea of having the support struts would look more interesting. I'll have to play around with is a bit. If any one asks I'll just call it a second or third variant or something. I think that the butt/stock (??) is the only part…
Much better, the focus is back on the character. The angle of the camera is still looking down on it. Drop a biped in the scene, put the camera in its head to get roughly the right perspective. You don't want to be looking down on the model unless you are on a 5ft high platform... oohh that could be cool... Maybe have a…
Since you didn't go into specifics, I will tell you what I know about Blender's proportional editing and its axis/pivot control, and you can hopefully tell me how to get closer to the described behaviour? You can select 'enabled' under proportional editing, as well as 'connected' which is like 'surface' in Wings. You can…