I am truly a beginner. I'm trying to get a hold of the workflows for creating models and environments For this one I want to use decals for all the details on the model, I think the best way to do this is with a decal atlas. The original concept is by Max Margarit:…
noniol: Go for it man! Even if I compare the first one to what I'm doing now I feel like I've come on a long way :D Can't wait to see where I am by #100 :D #014 [ame="http://www.youtube.com/watch?v=-ci0WmaFxJU"]http://www.youtube.com/watch?v=-ci0WmaFxJU[/ame]
wow...this looks fantastic :D I really love the direction of the art and the SMART button seems to be really intuitive. Tully has done a great job with the concepts...I really love the Resistance-Character-014 piece...its very dynamic and has a real feeling of life. The environment is looking groovy too...You must have…
I don't know how old you want this to feel, but I think it would add visual interest to add signs of age with painted damaged areas and oil stains. Oil stains like this, either in gloss or albedo http://cgtextures.com/texview.php?id=5467 And painted erosion spots that was painted over quick and not with that great care of…
I'm personally not a huge fan of just doing 95% of your model in painted metal (wich tbh it doesn't really matter what spec/gloss value you put on that, since any would be correct with all the kinds of paint on there). In my opinion if you want to practice material definition get a wider range of materials with reference…