Something I do not understand is why do you work with you psd under Maya? I think it could be better for you graphical card to work with tga or png under maya... I do not know how Maya deal with Psd in the viewport... but it could be a solution to your problem. In Photoshop you have a cool feature called "Actions", it…
Man this is so sad. I'm very sorry for what has happened to you Ana, if you ever read this, and although I'm not religious, I am wishing you all the best in the world. I hope the irresponsible jackass who did this to you will experience a life-chaning epiphany of his own and wish this to never happen to anyone ever again.…
First of all I would have your strongest assets on your front page, what you have there now doesn't make a good first impression. As far as your work goes I would really work on not using so many photo pasted textures. Right now it just looks like you slapped on some photos and called it done. You really need to give each…
You should never walk away from the drawing board, understanding that is one of those steps that helps us become a professional. Everything new is a learning curve, you just need to roll up your sleeves and try again, and again, and again.... eventually you will get it right; much much later you will get that being…
depends....what kind of a drive/work ethic(on your own time) do you have? this is very important. what i mean is: you have to ask yourself whether or not you are the type that HAS to have a school driven deadline to create something to completion. or if you are the type that can bust your ass on your own time to learn and…
your poly density is very uneven. if you are not shure how to get the edgeflow you want while retaining shape and poly density, i would recommend you download someone elses basemesh that sort of looks like what you are aiming for, and then analyse how they did it/ compare it with yours. also you could just ignore the…
This warning is here because you are changing at runtime a material saved inside a package. Usually the good workflow is to make a copy of this material in memory at runtime and apply this copy back to the mesh. This way you only change the material in memory and let the material in the package intact. This is because a…
Well Desert, I see you aren't getting any replies, i can't really speak for others but to me you might as well be speaking Japanese ;) (since the creator of said universe was) I have no idea what these things you are working on are, maybe if you can put up a reference or two to each model you are working from rather than…
Hey man, I'm glad to see you sticking with it. I'm gonna throw my 2 cents in.... There are some issues here that need to be addressed before you go any further. You have the right ambition, but I'm not sure whether you understand the purpose of things. You being focused on the slight problems with the cut in your geometry…
https://www.artstation.com/a/13718837 Base meshes can be used a lot, the most important of which is the use in the game industry, which can give us a lot of speed. In all project, many items required by the artists consist of repetitive and similar items. To increase the speed of each artist in all tasks and parts of the…