Wow! Thanks a lot guys! Really appreciate it. Being the only character TD here, and basically living in a man cave for 3.5 years, I'm never sure how my work stacks up against what else is out there. I'll try to answer some of the questions. @d1ver: I'm obviously not even talking about UDK but is there a chance that…
1: The Stringization Operator (did not know that either :D) it is usind in the following way: #define one 1 or #include <vector> etc. You do this mostly in header files. more info here: http://msdn.microsoft.com/en-us/library/7e3a913x(VS.80).aspx 2: The Bitshift operator. Used to shift bits, i never use it in that fashion…
The first day of (the ones I give) class, part of the intro material explains that each student must pick an art style and than all assets for the class must match that art style. They have to do a quick one week project putting together a bunch of found images in a similar style, be they photos or videogame screenshots,…
It's just the way things are. I've been doing freelance since January of this year. People always figure because you make it look easy that it is easy. And it's that way in any talent based field. I have a good friend who custom paints race vehicles. I asked him if it was the same in his industry. He told me that on…
Industry is also still young (especially with 3d games) and hasn't had enough time to explore or discover different possibilities yet. When a game is starting production, it usually won't be seen for a couple of years. So that one idea is baking the whole time. Same goes with film. You'd be surprised at how few films some…
1) Sure you set well the projection modifier. Sure it covers completely the highpoly model. Sure you set well the smooth groups. Caution with cylindrical and mirrored UVs. 2) Try to collapse + XForm the mesh before rendering the normal map/export mesh. 3) I think the problem is that 3dsmax averages the vertex normal when…
Lots of things I really don't like about this website. 1) 3 huge thumbs per page with a next button at the bottom right? What happens if you have nine pieces? I'd have to click three times to see just 9 pieces! I believe that websites should be designed in such a way as to reduce clicking to the bare minimum, meaning that…
Wow, thanks for all the wonderful feedback! I've made some of the changes suggested: Brighter ambient for the dining room. Better or worse? I think it's a little too bright now... Floor tile kept for now, but I'll play around with some more textures later. Base paint and floor tile for the kitchen added. Trim and shadows…
Hm, I've never seen an expressway sign with the truss going down the support poles, but then again I've never seen my particular design either (the supports are usually bent outward a little bit, mine go straight down. Could be why it looks structurally unstable?). But regardless I do like how it looks in your PO, although…
Vertex alpha is more expensive than splat mapping, because it's alpha blending. Anything with transparency is generally more expensive, especially for mobile hardware. For the transitions between road and terrain, you could use the eat3d method in McGreed's link, except not using the blend texture for details... just…