How would you do any of those things? I can imagine that you could maybe change the weapon's attach point to another bone, say the hip, and make it look like you're holstering, but I've not looked into it. Try that with the avril - that'd look pretty amusing. What happens in the engine when you change weapons? Somehow it…
Simply put, you're asking a VERY engine specific question. Some engines handle Texture fetching better than others. Some engines handle drawcalls better than others. Other handle polygons at the expense of texture budget, and other games want to push animation power at the sacrifice of art quality. I think Drake was made…
Less seams the better, but I usually cut off the ears and usually the nose, since it's impossible for the UVs to be flattened there without introducing stretching elsewhere. If you plan to animate the character, you may wish to model the eyes closed and unwrap so there'a no stretching during blinks. I have never needed to…
I know, I'm keeping them separate for now to make the modeling much easier (easier to isolate parts this way). All the vertices still line up perfectly, so when it's time to combine meshes, it'll be super easy. This is technically my second, but the first was a 240 poly character for iphone that was beyond crappy, so I…
I think most animators would prefer hands facing down as a starting pose, and it's much more common to have models set up that way. There aren't too many technical reasons why you couldn't have your model set up the way you have it now, but it's probably a good idea to follow common practices. Most places have a standard…
Supinfocom (and Gobelins as well) produce some amazing work, I'm thinking of attending either when I'm done with my degree, too bad my french isn't all that impressive. Everything looked great and the ellaborate character animation was excellent but even though this was done incredibly well those gimmicky fight-sequence…
Oh, how did I miss these. There's even an international association for them: http://www.faintinggoat.com/ and a very interesting logo which gives the same feeling as the video does. From the web site: Q: What is meant by a "Premium" fainting goat? A: Fainting Goats are registered in two categories, Premium & Regular. 1.…
Also, in the animation community, there's a saying where the people who put too much effort into the stuff surrounding the portfolio are wasting time that they could spent putting even betting stuff into the portfolio. The work you show is good, but could be even better. Keep it simple. Put images, or thumbnails a lot on…
Thought I would come back to this, never being totally happy with where I left it last year, before getting sucked into the fun of producing another wii shovelware title... http://dl.dropbox.com/u/6745271/JonMurphy-2009-dock12-c.jpg Made a rod for my own back trying to produce a convincing scene using custom shaders in the…
Firefly was awesome I wish it would have continued past one season : ( If your not planning to animate this I would agree with Popngear and break this down into seperate pieces. This will give you more freedom to add more detail to the cockpit and wings and so on. I would recommend starting with the cockpit, select all the…