Oniram - Idk what to tell you sir. It is I did an open chamfer to create an 8 sided hole, shift dragged in, and with edge constraints on I moved the horizontal and vertical vertices around the hole out a bit to match the circular shape of the hole. You should watch Grant Warrick's series of hard surface videos. He does a…
Hi! My main critique with the mesh is that some curved elements are low resolution (main tank, wheels) compared to others (chimney, pistons), resulting in a visibly facetted silhouette. I think the overall shading looks a tad too soft in places and shows some gradients. If you plan to rely on mesh-shading opposed to a…
Hello guys. I want to try myself in creating characters and i am interested in stylization, like in the projects ZZZ. Please share resources, tips and experience in creating such characters from scratch. How to make clothes for them and other possible things that may be useful in this matter. Thank you for your attention.
@ stevston89 Thanks man I will do these first thing tomorrow. The bumpiness is about topology you see. So going down and smoothing them doesn't work. But I'll find a way. @ darkmag07 Hair Thickness: Upgraded. ( Tanks for the warning man :D ) So I completed the boots now. I plan on finishing her garment tomorrow. @ 4f6f3b…
@LiquidSpacie thanks man! I appreciate that. Well, I´ve been working on the floor textures, and I thought that some kind of slightly pollished mossy stone tiles would work fine since I want to give it a kind of abandoned style. This is the floor texture: It looks good to me, what do you think? I´ve also made the big cooper…
Hi Guys, Just updating my progress on my scene, still very work in progress Got loads more props to make to finish it off. The scene has changed quite a lot ove the last week the finished product should have glowing tanks with clones in them and computer terminals placed through the environement plus whatever other goodies…
Thanks for bringing that up, she ended up looking that way because I have a bad habit of smoothing out forms at lower subdivision levels since I was using dynamesh with another model. The workflow ended up being carried over to the subdivision sculpting. I added some improvements to the model and added some earrings, I may…
I have to agree with Snoyfly, it's a welldrawn concept, but as a character design it seems a tad off. The initial woman is your generic woman with a tank top and tight pants, then the arm seems a tad tacked on. It would be a bit stronger if you added similar elements from the robot arm to the rest of her uniform. Such as…
So I finished the textures for this simple box but it's basically a whole different color when I put the textures on back in Maya. Why is this happening? Substance^ Arnold in Maya^ I used the substance plug-in for Maya to connect the texture maps, so that means all the color spaces and such should be done properly. I'm…