Hey miauu, Thank you so so much for this! It worked like a charm :) I'll inspect it further as see if I can replicate something similar without looking to interiorise what I've learned! Again, thank you thank you!!
You don't need to replicate how you would do the unwrapping in Maya; in Max you can make a planar projection on the pieces, then use the straighten feature to get cylindrical strips perfectly straight (only works well with quads though).
That's to keep people from building penis skyscrapers and breast fall out shelters... The concept looks interesting, but I'm burnt out on the damn LEGO games. They will never be able to replicate the fun of dumping a million bricks on your living room floor!
Exciting! I think the most important thing for this would be getting the lighting to be extremely impressive, as that would sell the mood the most. Check out this video and see if you can replicate the effects: [ame] https://www.youtube.com/watch?v=UwEuSxAEXPA[/ame]
Prosomogy : keep in mind that this game has a cartoony art direction . you have to simplify all the details to give it a clean look . try to replicate the base items if you can . You obviously dont lack the tehnical part . Good luck
How many triangles in your high poly really does not matter. If you want to replicate that fidelity, just eye ball it in Zbrush compared to the sculpts that you see. There's no real limit that you need to be concerned with unless it becomes a technical issue.
are you looking to replicate maya's live surface thing? if so, check out freehandtools by fred moreau. that one let's you paint splines onto a surface if i recall right. used it in the shag hair days to make guide lines.
I also tried posting over in Autodesk's forum... sounds like someone else is able to replicate the problem, too: https://forums.autodesk.com/t5/maya-dynamics/xgen-copy-paste-bug/m-p/7334275/highlight/false#M5667
what exactly did you do to replicate the scale in your local model ? did you scale model inside Mudbox ? if so that is not suppose to work since mudbox doesnt have freeze transform and therefore the scale doesnt actually change.
Quick update: added some reflection in the main circles texture. I done goofed in my screencap process (was in game instead of via cinematic) so you can see the gun I was using replicated 4 times, but here's a preview.