I've been trying to work out the character swapping mechanic in UE4 Paper 2D, so far I've only figured out setting up a boolean on a component to help with switching the characters, but I can't get them both on screen moving together: I thought that if I could trick the game into multiplayer it might help- currently I…
https://dl.dropboxusercontent.com/u/2904948/MaxScript/CageOff.ms Try putting this script in your 3ds max Startup folder, by default in this location: C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\startup\ Requires Max 2009 and up. The script turns off "Show Cage" when an object is converted to…
I don't know about anyone else but the default red wax zbrush matcap drives me nuts, it makes it really hard for me to see details the way they will be seen later when rendered or baked down to a normal map. I personally prefer GW_Resin and RC_Clayskin but there are a bunch of other ones that are great too. Check em out…
Worked fine for me with slark. File < New Scene File < Import < Slark_model.ma File < Optimize Scene Size Options < Unknown Nodes : Optimize Now Button < Close Window File < Save Scene < slarktest.mb From here I can paint weights/copy weights of anything default, or anything I add and smooth bind. Here's the file with a…
reverendK Maybe your object has some scale applied to it? click right mouse button on scale tool and see if there is 100% scale on every direction (in view mode not local/parent or something) If there will be something fishy about it just try to place pivot in 0,0,0 cords and reset xForm of your object. Also god thing to…
[ QUOTE ] Yeah, the enemys are much to easy, but they are zombies, they have to be stupid and slow. Its also very easy to play with the marksman anyhow the gameplay of WoW is much more boring then this game. [/ QUOTE ] Yes but they only come at you 1 at a time. The scary thing about zombies is hordes of them coming at you…
1. If your material is based on a bitmap, you need to set the size of your bitmap to absolute wtih the original resolution of the bitmap, and set the next node to relative to parent x 1. If you set the bitmap to relative to parent only the default parent size (256) will be embedded in the substance. 2. If you are using a…
Ok, I checked the bios and the 6200 was the default display device. I changed it to the 8800 but it still gets wonky. I disabled the display the 6200 is driving and everything went back to normal. Nice and fast with the 6200 disabled. Im still confused however that the 8800 is the default display, as well as driving my…
scale/offset parameters always should match for each subtool, which leaving the default values ( scale to 1 offsets to 0 ) should work fine, with that you wont get in trouble hopefully and if zbrush change them cause you've change your uvs. or point order etc .. i usually just change the scale/offset of the disturbed…
Tried it today, works really well! However the first time I installed it, I put it in "My Documents/maya/2008/", and it didn't detect the Python file properly. I suspect Maya's default pythonPath environment variable isn't set up right, since when I just put it in "My Documents/maya/" it all worked fine. I did notice a…