I loved this movie... towards the end wen everything started picking up.. it felt like i was watching a fallout movie(yes the games fallout) which just makes me yearn for something like that to happen... fallout live action @_@ Anyways i rather liked the whole character exposition and analysis, together with the city sets…
I know the vehicle isn't the focus but I feel like I have enough time to do both since the buildings will be mostly tiling materials and a decal sheet. I'm going to use the deferred decal technique for this project. Not too much to show yet.
Added in the spire. Still tweaking some of the materials at the moment. I think I'll add some decals to break up areas like the columns and some of the more noticeable tiling parts of the spire. Haven't used decals before so this will be a good learning opportunity.
Further addition on more reading: Looks like decals can project on skeletal meshes. So you may want to look into decal creation via Material Instance Time Varying. Still going to need some script hooks for the full effect though.
I added some more props, tweaked the background, and I'm in the process of adding decals to break up the repetitive textures. The lighting needs to be rebuilt. Cannon now with a %100 more bird shit decals! I still need to ruff up the texture a bit.
Is this usually game engine specific or could it be done in a modeling software? How would someone do this in Unity or UE4? So how would the decal seemingly repeat like a tiled texture, and they would have to create a separate piece of geometry to put the decal inside of?
^groovy. I wonder how many pc players got the console version because the pc was needlessly delayed and they couldn't wait? I got it gifted on steam but had previously lost interest in it during the delay and probably would have waited for a sale otherwise.
I'd add a decal texture and some decals to break up the repetativeness of it; also more dramatic lighting for the final image will help. Looks good so far, pretty clean and good use of texture layouts.
So i was able to spend some more hours on this, all the modeling and texturing has been done. The things which are left are vertex painting puddles on ground, adding decals and post processing.Feel free to suggest overall improvements and a good website for decals and graffiti. Thanks. .
You should look into decals. They are used to add specific details like logos, blood, grunge, broken edges, anything that can break the tiling textures look.... Here is something I used decals... See if you can spot it. https://www.artstation.com/artwork/LNwbw