ya prolly the green channelo or the tangent bias in the viewer was to far from what maya and xnormal use. you really should be previewing thigns in your target game engine.
Splinter cell and Assassins creed were anything but Cliche, Haze looks like a solid co-op shooter, and BIA seems like a nice advancement of the series. I'm impressed.
try changing the shadow bias - i don't have the engine open right now, but there should either be in the environment or in the light's settings be a value that you can tweak for this!
I have usually have this occur when I bake from lowpoly to lowpoly in xNormal - try upping your angle bias (is that what it's called?) in your AO settings maybe.
you can actually adjust the Z-bias instead so the retop mesh will display above your reference mesh. It's located along the top bar beside 'Radius' & 'Additional Extrusion'
Have you tried setting the spotlight the stationary? Also, you can adjust the shadow bias/falloff off the spotlight. What are the LM UVs like for that static mesh?
No, that didn't work. Shadow Bias seems to have no effect, and plugging it into custom diffuse (while also having it plugged into custom lighting) doesn't do much but make it slightly brighter.