Thank'eh, gents. Means a lot to hear it. Stuff dump: Decided to have the big guy, Gil, use hafted weapons instead of huge swords. Here's his starting weapon: And a sword that Ellie gets later on in the game: Part of a thing: A concept for these things called Wayfarers: Yusssssss.
update the spade king (wraith king)'s sword top one is version 1 btm is the current one i thought of, the tip still i think maybe need to change shape or design to simpler...hmmm? (and suggestion :P) (okay the top sword actually is a joke)
Here's an updated list of models available: Weapons: Rattler Sword 1 Sword 2 Spore Grenades Characters: Rideable Eagle Heavy Armour Angel Demon Heavy Harvest Demon Necro Passive Dweller Jumpy Dweller Environmental: Any piece from the environment concepts
Oh my god, that is so many ways of awesome ! I'm so a Zelda geek :) I _think_ that since he's left handed if he was to grab for the sword it would be sitting other way. Also please make it the master sword.... would be too awesome! :D *drool*
i think the good thing about patience is that each part of the design will feel fleshed out, so instead of looking at the project you start as i have to get it all done every-day. Look at it as i have to get this clothing to look right, that is how i get and or got by with the scylla "goal", i still have yet to pose and…
Got the shield, sword and sheath sculpted and changed a few things on Link's clothing from feedback I got. The Master Sword was my favourite part of sculpting Link, I don't make weapons often, so it's really fun when I get too do them.
Unless he's left-handed, you should probably swap the sword & dagger. It was typical to carry the sword on the off-hand side and draw it across the body. The dagger also seems a bit awkwardly placed; perhaps moving it to the boot would let you place the pistols in a better spot.
this looks amazing! to bad his sword is so short for a 2 handed on... the quillons should reach at least up to his belt for it to look accurate and up to his breast if you want to show this sword have been tailor-made for him. other than that, it looks flawless to me
Id think about the weight of the sword, I'd imagine that the character would put more effort in to swinging his alternate arm while his sword arm remains pretty still in a downwards position. Those things are pretty dang heavy! Looking nice though, keep it up
Sorry i don't think i understand. I'm using 3ds max and can't import any of the maya files valve provided. The only format i can import is the .fbx files and when i import them, the sword i made and the default sword is the same size.