New update. Armour panels are in and another color swap done. A couple more features need doing and we are done with the vehicle. Rider next, wait for rider pics in the next couple of days.
Looks good! But I wonder if the inside of the shoe is concave enough between the heel and the tip of the foot. Now it feels a bit like he could swap his shoes without real discomfort.
Can you show the color map with and without the overlay textures (if you poly painted)? For a crit, maybe you should swap the spear / weapon colors. Making the spear into black and the polearm into a gray.
Congrats Eld! As mentioned before your pack is the most complimentary to the game, and enhances rather than reduces usability in terms of UI , tool, and block recognition. Wouldn't swap it for any other brand. :)
I work in the metal industry and a completely corny line about "Being ables to tell the difference between slags and (wh)ores" ... and I hear it every so often and it makes me cringe
If her abs weren't so defined, and her face wasn't fugly (one day she'll become a beautiful swan)...you could almost convince me that's a real person. Nice rigging.
hellz ya. been experimentin with makin anim. liquid mats. at lunch, my skills can be put to use. swap a few colors, change the gloss and we got 70% of the game done.
nice scene vik! Monk, nice job! You should make a shinier gold, and mask off some areas (exposed areas, belly, top of head, etc.) to swap between the two.
I have a lowpoly scene with clusters of grass that I want to put a little sway into. How do I do this so that I can just duplicate the grass and offset the animation here and there? Or am I doing this completely wrong? Suggestions?