New challenge, hurray! Some nice concepts! Following the link of the stylized prop, I liked the combination with the other props and gave it a try. Kept it quite fast and simple. Used mainly hard edges to control the shading, hand-painted textures in Blender and PS, stacked UVs and mirrored elements to save space and time.…
Curve mode miight not be working with subdivisions? Maybe if you turn on dynamesh? Or experiment with a high poly cylinder, with lower subd's deleted? Radial Symmetry might do the trick for now though, can always save the changes on a layer if you later get curve mode working and want to redo that part.
1st pass on the bricks, needs work but I think its coming along.. the main thing is I've noticed, is that victorian brickwork is layered out differently (big brick little brick.) I may also need to up the contrast.. I will post my brick texture on its own later!
@FreneticPonies Thanks! That ground is just a plane right now with only a single color material. I´m going to create a landscape with textures later on with many layers and stuff like that. Also that foliage is just painted there randomly. I´m going to also tweak that when I get further with this project.
Thanks jose.fuentes! Did a lot more work on the Robo arm and cloth. I'm using Layers so I can iterate. This is mainly for the memory folds and experimenting with nuts and bots alphas. Ill be using the alphas as normal decals later in substance, but I want to see how they'd look on the HP.
Day 17 So tired of making wood, will return later when I'll finish metal parts. Also done handle (and yeah, this is also wood) Cleaned up useless and old layers in all materials and continued making main material that will be shared with all other parts. 16 GB of Ram is not enough :(
Zbrush is fairly new to me so it was really challenging to sculpt the axe. For the grip, I used the layers function in ZBrush because it allowed me to make some changes in the later stages. I started by adding some surface noise to make the grains you normally see on some types of leather. I'm not sure if this was the…
Spent a few hours on this. I'm going to try and use the Christmas holiday as an oppurtunity to get back into practice of drawing. Its been far too long. Painted in Sketchbook Pro and then took it to Photoshop for some last minute adjustments. If you're interested I posted a break down of the layers on my site. I have also…
Ive used Unity, SO I can help you. Put all yo ur animations in one folder called TrollANimations The Name one of the FBX files "Troll.Fbx" inside that folder. From then on use this naming. Troll1@Troll.FBX naming conventions. So your Troll folder would look like Troll.Fbx Troll1@Troll.FBX Troll2@Troll.FBX Troll3@Troll.FBX…
While working on the Shadowman model (see the master thread) I came across a few things that I though are missing or at least might be nice to have in future versions of SP: * better selection tools (Lasso for example): masking off parts with a pen only can get really tedious for lage areas. The polyselection still works…