This is a wonderful project! So interesting to be able to follow a pro's progress - the learning opportunities are invaluable. Thanks - I'll be following the progress. :)
That episode... emotional roller coaster. Touching moments, followed by sadness, followed by greatness... with sprinkling of humor, here and there. Loved it overall
Ey! OrganizedChaos: Yup, entire guy in Zbrush, kinda. There's a picture coming up veeeery soon explaining it. njc6425: Great idea since yeah not all of them a quicksculpts. Will tag future ones with time taken. And that xnormal issue is weird. Tried decimation master? I always decimate a finished highpoly model by at least…
The question for me has never been one of motivation, but rather one of worth. I have endless motivation, but dealing with and pushing through the inevitable, and very personal failures makes me constantly ask, "Is it worth it?" Very few professions are as deeply and inwardly depressing as pursuing a creative endeavor. Art…
Hey Kevin, thanks for the feedback. In fact i agree with you, i know environment modellers come as teams and not as an individual. However, i'm not entirely sure whether you've read everything i've written (doesn't entirely matter but i'll explain my intentions now.) My current showreel in production is 'hardsurface' and…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
i think you will definitely need a bit more guides per clump to drive the shape better, it interpolates between all guides to some extend, now you have patches of hair following one individual center guide. giving it more guides to orient to, should help you a fair bit here.