Settled on doing an inhibitor and a creep den. I'm starting to settle on a an Inhibitor design. Need to readjust the proportions and add more Zaun "flair". Creep den ideas. So far I like the bottom two the most. I've been trying to get some amount of Zaun influence in the den as well. Thinking either an abandoned entrance…
def def def...pleasseeee realize u need to really use reference and or COMPARE ur animation to other animations that inspire u...by watchng them side by side, ALONE that wll help u. Dont give up, but id start with a bouncing ball...get that looking right first. www.toonsushi.blogspot.com Brad M Sr. Animator II
Do another one Id say that you nailed teeth mark but nose and orbit are too big Why dont you separate mandible from skull and dig infratemporal fossa Back is not round is pentagon shape ,~mid of mastoid process should line with lateral edge of mandible , missing nasal spine ,teeth should bow out a lot more ,lower teeth…
Thanks guys Great input! megalmn2000, I've thought about this, but seeing how i'm truly a generalist would this be a good thing to corn-hole myself in to one position. Lately I've been leaning towards environment/prop modeling though so i think your right. Howl, Yep I'm fixing this ASAP tristamus, I had hoped that just…
Trojan Va Bo Hew its time for some more of these kind. I should just do dem more often. im obviously sort of in a corner here colorwise orangyellowpinkish thing involving greens or blues...
Well, the good news is that Max devs instantly replied to this on the beta forum and Max dev team is in the best shape that it's been in in many, many years. Suddenly the future is looking bright again for Max. And for anyone doubtful about the effectiveness of the ideas board forum, one of my ideas got picked up by the…
As far as reference is concerned I always do my best to gather the best pieces of reference I can find if I can't film it myself - I even stumbled upon this guy that traveled across the US called "cart man" you can find him on youtube, he pulled a cart across the US bc he didn't have anything better to do. But you're…
yes it can be pretty useful. 180 deg: invert red and green channel in texture 90 deg CW: invert red channel in texture and use channel mixer to switch place of red and green channels 90 deg CCW: invert green channel in texture and use channel mixer to switch place of red and green channels
game devs make too much? How about CEO's who do nothing , fail a company and still get paid millions, yea its the artist's who make too much ... and holy hell the average game dev makes 70k lol ... right where are they getting this research then jumping to teh conclusion each game dev makes 6 figures lol
"must have worked on 1 shipped title" All that's for is to find out if your willing to stick things out for the whole dev cycle. Now if your dev cycle was three months or something equally crazy short and your wanting to get in at a company that has a 3+ year dev cycle they may take pause at that. Otherwise its all good.