if your doing the whole body at some point, 376 may be a bit much for the head... Especially if there is going to be other stuff on screen. Probably aim for 500 for the whole model.
I was praising this thing on #m_d last night. Soooo many uses and only 500$. Only small (and I do mean small..) downside is that it is only a G4 processor.
This is a little tutorial which aims to show you how to use the Deco Brush in Zbrush to sculpt hair on a high-poly mesh The first step is to look at some references. Obviously this is one of the most important steps. Like most things, its easier to do something if you can break it up into smaller pieces. Get a better…
vfx podcast about the avengers movie http://www.fxguide.com/player/?media_url=http%3A%2F%2Fmedia.blubrry.com%2Ffxpodcast%2Fmedia.fxguide.com%2Ffxpodcast%2Ffxg-120506-TheAvengers.mp3&width=550&height=175
No its not :P But it would be boring if they made an article with 500 positive/meh-reviews, wouldnt it? No one would read the article called "people are feeling ok, some enjoy their jobs, some not"
After 500 Copies sold of Defenders of the Last Colony we announced our second game, a 2.5D action platformer game called EXILED: More info at http://www.knittedpixels.com/ Cheers!!
There's about 2 people in our 170-person studio that regularly post on polycount. Perhaps a couple more who post on 3DTotal and other forums. None of them are leads. Just an example...