The GMotor 2 engine uses a lot of them; racing games built on it (GTR2, Race07, etc) often use 2048x1024 textures for vehicle bodywork textures. Grass, asphalt, etc are all 1024 or 512 or even 256 squares, but the two dozen or more (usually; I've run up to 55 in GTR2) cars all using 2:1 textures don't seem to cause an…