Here are a few examples you to consider, see how the geometry flows in the first one? https://www.turbosquid.com/3d-models/--animation-head-3d-obj/798532 https://www.turbosquid.com/3d-models/triceratops-dinosaur-xsi/473104 https://www.turbosquid.com/3d-models/c4d-triceratops/1010675
I absolutely love your animations, along with the very original idea of the whips - it gives a very dynamic feel to his movement. I often come up with MOBA kits in my spare time, and I did one for your character - Ashytkin - The Ice Demon Primary: Assassin Secondary : Fighter Projected Meta: Assassin Top Lane, Full Damage…
Internet only made this more accessible, that's it, articles that try and add their own spin to this issue as if it's something more are just doing that. I expected better then PA honestly. Real classy also how they use the red-herring example of the COD patch and the death notes on that, when the two situations aren't…
Skylake is supposed to drop in the coming week and while the stock improvement over 4790k isn't that much, it's supposed to have a lot of overclocking headroom.
What software are you baking in? You might try baking out with an alpha channel, and no edge padding. Then it's pretty simple to grab the alpha in each one to copy, then shift-paste into your target PSD. IIRC there are a couple small scripts or apps which combine multiple bakes together, using their alphas. Bake Sets in…
Yeah, the ol' shaded pixel trick is a simple one. I'm pretty sure it will give itself a way pretty quickly though if the adjust the levels or contrast. The bonus behind this method is that apparently the same isn't true. You're right, prevent was a poor word. I think this would just add another layer of proof as a tool the…
@Bek I will try to screw around some more when I get home. Are there some other performance things that could help? so far I have: -disabled VBOs -set geometry cache to reflect RAM size -tried different shading models, they all perform more or less the same -made sure snapping and constraints were turned off My system is…
I agree with the idea that regardless of Facebook's future involvement, this is a confirmation that VR has arrived. Oculus provided the proof of concept and other companies are already getting on the bandwagon and now a major company has thrown major money down to validate it. Pandora's box has been opened on this one and…
It sounds like the ripple space warp would probably do what you need? http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-D76CC0CD-0835-475F-825D-B09EE34159AD.htm,topicNumber=d30e179724
Just a high poly model not for game character use, working on my low poly modeling after this but just wanted to have fun with it to start. As for wire frames I'd love to show them but I'm not entirely sure how to show them out with out making them one big tool, and at this point it's impossible for my system to do so…