Campaignjunkie Yeh, your right. I was looking to have a different texture on the 2nd tier and using that one as a place holder, its actually the texture of the alleyway. kdm3d I think I see what you mean, I'll look to go back over some of the props and work them up in the same amount of detail. And getting some consistant…
Ah sorry forgot to mention, It was Southampton Solent University. The University was sub-par, the city is a ****-hole, but the course and course leader were great. year 1 focused on character design (learnt ABSOLUTELY nothing), 2d animation (which i hated) and theory. Only started using 3dsmax in 2nd year, and they had to…
Hey sorry for the slooooow reply... I thought my first post didn't worked cause I just registered... I was pissed out closed the window... something like that. But hey! it worked and I didn't even noticed (shame on my for being impatient) About sculpting cloth. I don't use Marvelous Designer if I don't have too. I'm using…
projected decals 'should' work fine with tesselation (haven't tried in unreal) - this is what we do for footsteps etc. in most of our games perhaps it's worth posting some images illustrating the problem - could just be some maths (can't check because I've uninstalled unreal) you could try writing into a virtual texture…
Hello everyone Here are blockout for russian contest "Mage Tower". Little description: We have "indestructible" mage tower, mage and his enemy, that destroys mage towers all around the world. I have to show mightiness of tower, moment of fight, where our mage at the limit of strength, and the end is near(probably). Scene…
Hi! my name is Roman. I'am concept artist. My skills: create characters, props and architecture concepts. Basic 3d knowledge (Blender, 3DCoat). I have experience in creating architecture in realistic stylistics but the project is under NDA. More artwork: artstation.com/rpaygusov email: artpaygusov@gmail.com
Great observation! You're right that classic SfS thrives on uniform albedo and diffuse surfaces. However, Nack isn't strictly limited to small patches. * Scale: The 1x1m limit is mostly a 'flash power' constraint. For a 10-meter rocky mound, the Sun becomes the perfect directional light source. As long as there's a clear…
This is Number# 1: Create a Shape Node & Add it to a Tile --GENERATOR-- Using the tile generator change the middle size to about .31 or more or less, which will give some variation, Then Give the offset between .5 to 3.5 Same with the Offset random. This will allow for some good variation in the Bricks. 2nd Way: Using the…
Thanks for the comments everyone lol I guess suck is too strong an expression, but sucking i meant not being as awesome at it as I want to be. Definetely no DDO.. maybe eventually i'll look into it but not any time soon. s620ex1 I think i see what you mean, the dirt is kinda of generic right now other than the streaks…
I'm partial to Asus boards, so that's where I would lean, but anything a Gigabyte, MSI or even ASRock board has that features or porice you might prefer go for it. Since you aren't looking to do any overclocking, I would go for an H170 chipset. http://www.amazon.com/Asus-DDR4-Motherboards-H170-PRO-CSM/dp/B013HIDM3I/…