A rather nifty tutorial on creating normal maps and various other texturing tricks in Blender... http://www.blendernation.com/2009/07/25/realtime-stone-with-detail-maps-in-blender/ Blender's interface still confuses the hell out of me but I am getting to know it slowly.
Your friendly neighborhood Vegan has some info.... http://www.grist.org/article/2009-04-25-swine-flu-smithfield/ http://www.rctech.net/forum/chat-lounge/293600-swine-flu-2.html [ame] http://www.youtube.com/watch?v=w7CclVneVpw[/ame]
If anyone wants to do lunch or dinner or drinking, give me a call 516-680-1603. I'll ask around for a place that can accomodate 25-30 people. Ask your concierges as well, odds are we'll need to move away from the convention strip.
totally agree - would love to see the water shader breakdown. the drip particles you have around 0:25s seem to be missing a texture too - i know they're small but i can see that they're a flat textured square, rather than water droplets.
Images are made by Wojciech Ostrycharz - http://conceptartworld.com/?p=27702 The game was directed by Pawel Selinger - http://www.mobygames.com/developer/sheet/view/developerId,147738/ BTW I've made tons of screenshots from the game, check it: http://level-design.org/referencedb/index.php?/category/25
@larryrttrivette @Brian "Panda" Choi Tonight, I just fixed my simple pistol I used Arnold Rendering from Maya 2018 And, these are my normal map & diffuse map (I resized 25% from original which is 2048 x 2048 for uploading purpose):
Don't want to be an ass but "That's just something people have to deal with (enabling aero works in some cases)" Perna 8-25-11 "But it looks to cause this issue, switch to Windows Aero Transparency or whatever its called and the problem is magically gone!" Ichll3D 02-14-12
There's a response from Starbreeze in here: http://blog.svd.se/spelbloggen/2013/03/25/en-forlegad-manniskosyn/ translated with my basic Swedish: That sounds like not everybody, at least not senior management was aware of this video. I've also heard that it was the models/TV-channel that created this on their own accord?
Took a short break to focus on a job opportunity and I'm very happy to say I'll be working at Ubisoft Massive Entertainment, working on Tom Clancy's The Division! I'm going to try my best to keep up these studies, so here's the next one! Study 25 - Head
O....My...God only 6 months? o.o I've been playing it for about a right after when it started in their closed beta state when there was no lore to explain the heros back ground. you can add me up if you want. NaiteW level 25