lol poor dale! this technique really does breathe life into models, this head is only 308 polies with a 256x256 map (modelled from photos some years ago)
I've been waiting for this for what seems like years now. Was it just last year (2008) that they showed at the IGF at GDC? Seems like forever ago. . . DO WANT!
they were right, this doesn't work. I was thinking of a material setup tutorial i read a while back. http://3dsmaxrendering.blogspot.com/2008/07/ambient-occlusion-with-transparency.html apologies
http://www.slashfilm.com/2008/05/20/votd-i-love-sarah-jane-zombie-short-film/ Really well done short zombie flick. Worth the watch all the way through. Anyone else have shorts like this to share?
I was looking at a tekzilla daily tip and thought I would pass this on. http://revision3.com/tzdaily/2008-08-25ffcolor when I switched this in my firefox config file it now looks the same as IE. Hopefully this helps other people out there:)
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 15 000 tris Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop