EA's John Riccitiello declared that the firm sent Vancouver studio Black Box on a "death march" between 2004 and 2007 - when its team was expected to work "24 hours a day". When a company makes you work 100+ hours a week you remember.…
Epic shows Gears of War on an XBox360 and it looks great. Epic shows Unreal Tournament 2007 on a PS3 and it looks great. What's left to debate? Same company, same engine, same graphics -- better graphics than every other game (sans MGS4). Obviously neither console is about to blow the other out of the water. The revolution…
It's impossible for me to choose a best band in the world. My alltime favs definitely include the classic rock stylings of The Beatles, Stones, Zepp, Floyd. Nacire, that DVD of the Pompeii show is one of my favs! Currently though my favourite band is Daft Punk. Can't stop listening to alive 2007. [ame]…
This has been done for years on ea sports games. I think if you look back to nba live 2006, or 2007 on xbox 360 can't remember what year this started? You will see blending normal maps on shorts and jerseys. I never liked the effect I thought it was a waste of texture ram and fell apart if you stopped and looked at it for…
looking nice im not digging the color scheme though. u think you should make it look like more of a military type ship. look at warhawk,and frontlines fuels of war for some inspiration on the colors. http://skattertech.com/media/2007/08/warhawk.jpg http://xbox360media.ign.com/xbox360/imag...27001815727.jpg…
Currently I'm driving a pair of Sennheiser HD595s :- with an Asus Xonar STX Headphone Card - Sublime sound... still want some some speakers for that gaming *punch* though :) edit: link to card if anyone is interested - I'd reccomend it if you have a nice set of phones.…
ahah Glad to hear that @lotet ^^ We tough it was a perfect name too since some of us were really salty . :p And I thought that there would be more reply on this topic ... Come on guys we were more than 36 000 jammers, where are you hiding ?
yeah sure il post it and send you guys the link for it, I really want to improve so the feedback is really critical so thanks guys :)https://d2ip58kv7n8yjd.cloudfront.net/p/assets/images/images/001/442/141/large/paul-evans-base-colour.jpg?1446501326
Any modern solid engine isn't going to give a damn about your open or closed meshes. There are exceptions to the rule, and I'm sure somebody is going to immediately give me a list of engines that differ from this statement.. but thats the general consensus of 2007 game dev IMO
you definitely need if you go for the TF2 look http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf the half lambert is a part of the shading, as is the ramp half lambert doesn't give you harder shading edges (like blurred cellshading) only makes the shading brighter and flatter