really good work! congrats! did you use any cool tricks eg custom shaders or a bespoke particle system or some wierd awesome texture sheet script? Did you come up against any really complex problems that you had to solve? Im making quite a bit of unity vfx lately.
Try the Welder script from scriptspot, it'll create splines at the intersections of two meshes, and either bunches a couple of noise and TS modifiers together for quick'n dirty seams, or extrude a weld shape (though I haven't gotten it to work). I've used the resulting curves exported as geometry to mudbox for some…
Depends what your uv layout looks like. - You could split smoothing groups at the UV shells ( my favorite ) - You could keep it all on one smoothing group ( first option is better imo ) For option 1, you can run a script inside "TexTools" that splits the smoothing groups at UV shells. :)
Been working on scripting.. I've built a function in ue4 which lets me divide an images into sections and lets me use a number to call a certain cell Need to figure out how to build a blueprint and then use that to randomly select a number to drive what texture to place on the colored areas Progress Shots: (dDo) ( Maya)
thanks for the replies. paulsvoboda: good link, I've looked it over and I'm quite confused. guess I should just plug that script in and see what happens. Oniram: making the gizmo plane handles bigger definitely separates their selection spaces, which makes selecting them a little easier. anyone else have any ideas?
I was miscategorizing curvewarp.lengthScale thinking curvewarp was an attribute, it is actually a node itself. Spire2 from cgsociety pretty much writes the script for me here: http://forums.cgsociety.org/showthread.php?p=8365118#post8365118 although he uses functions I've yet to learn, which makes sense since I've only…
Squarespace is kind of a pain for browsing. I have a script blocker, and your site is a blank unless I whitelist it. The art slideshow is kind of slow to use, I personally dislike fades. Best thing is just a single page with all your art on it, scroll down to see more. Maybe click on something to make it bigger.
Maya. Tried to get on with Max, it didnt work out for my style of workflow I geuss.. Luckily at the studio im at we use Maya exclusively but im pretty certain that any future gigs il only ever use Maya... Plus ive invested a lot of time in learning to script and rig pretty well in Maya.
I know you are probably talking about models. But I've decided to use Unity in my portfolio to show animations. This was put together in about 2 hours. The only technical part was hooking up the UI to change models/animations. You'll need to learn a little scripting to pull this off.…
Oh hey thanks! I forgot about that new feature. @sukhpreet I would recommend Oglu's answer over mine. It works on multiple objects in exactly the same way as my script but it's an internal Maya command which means it's probably slightly more performant. If you need to call this from MEL, it's simply: MatchTranslation;