I'm wondering that I haven't posted this yet here. :) Many of you probably already know rapidTools, but for those ones who don't: I created many many tools over the years and I created a package from them. It's fairly easy to install, just drag and drop the mzp. You can download it from here: https://rapidmxs.com/store/…
What 3d format are your files using? Here's a script for 3ds Max: https://www.scriptspot.com/3ds-max/scripts/quick-batch-render and there are quite a few of these out there.
You could create a separate controller for the matID. If you use reaction manager you can add multiple states that are set to use different values on a single slider. Also, I'm not sure how you're making your sliders and control board but you might want to grab the joystick creator script that Nevil made back in…
Think i found a fix using a recorded action script. So what i do is i create a project and using the curvature map input and obj as input. Once the project created, I add in this case, a bumblebee smart material, clic on the folder icon , then clic on a layer mask to open dynamask. Then I paste my curvature map in custom…
We do this here (I use a PS action, which I hesitate to call a script - are you guys doing something fancier? I just have an action I run on a doc that I paste my baked maps into in a certain order that breaks them out nicely for me). James Taylor had a quick save script in his vTools and eventually a tech artist at work…