Hello all, At this time, is there any Blender version out there that has a fast enough (for lack of a better way to put it) processing speed for the boolean brush in sculpt mode ? The current implementation (either Line or Box) is just as slow as a regular boolean calculation (of course), but the 30 seconds or so of…
Hello all - I remember finding a little add-on (probably here in this thread, but not 100% sure about that) that added a useful functionality to the node editor : double-clicking on an image node would make the relevant image current in the image editor. Does anyone have a link to that ? [edit] Ha, nevermind, found it. The…
I have to agree with Kat in that using the program should be enough to hold weight with its development, otherwise eventually everyone will feel like they are on the wrong side of the fence and those who do not have time or money to spare may very well fell bad and a lesser part of the community for not being able to give…
I think this argument is a bit silly. Undoubtedly, Blender would be better with ngons than without. Since when has giving people a choice of workflow ever been a bad thing? If you don't like ngons for some reason, fine, use ctrl+t, but for everyone else, it can drastically increase the speed of modeling. Having started…
Eld: Oh, my comment was mostly spurred on by Tom saying that was an area he wanted to focus on. I only wanted to say that, while to me personally modeling tools are most important, any work on retopologising could make Blender a part of our workflow. But no, I hadn't yet tried it, although I must say that --if I'd use…
Hey Blender peeps, after 6 years of writing, I released my super comprehensive and super in-depth handbook for Blender live at the Blender conference 2018 into the world: it contains 17 chapters, 917 pages, 1200+ illustrations and 250 demo files, and explains every bit of Blender from a core developer and simultaneously an…
Hey @FourtyNights , I can feel your pain and only encourage you to report the problems to us (best is to write a little doc or to create a screencast with the flaws and tell us about it on the mailing list) - our development is heavily user driven, the best tips come from frustrated users ;) We always love to have feedback…
https://www.youtube.com/watch?v=BLnOBPVpG6c 3 DataTransfer mods. 1 for turning chamfers into fake flllets, 1 for hard edges(you can skip this one if you dont want hard egdes) and one for the surface fix. There's 2 source meshes one for the fake fillets and one for the uncut, undisturbed surface. DataTransfers are masked by…
Coming from Maya, I find the UV editing in Blender quite effective but a lot is still missing: For example, in version 2.81, there is no grid. In version 2.82, the grid is available to be able to view the different UDIMs, but the number of subdivisions cannot be changed. There is also no way to snap uvs on the grid.…
What is so user-unfriendly about it? It sounds like you want there to be a "one-click" solution. It's not so hard as you're exaggerating it to be. Download>extract>run. Is that really any less user-friendly than run>find update button>install>restart blender? You get an uncomplicated install without the registry bloat. Are…