you would think so wouldnt ya :P i'm getting the same error pixelherder had in the thread, fix was to roll back his drivers, should i? im running 8600 GT hes got the 8800 GT and i'm not very tech savvy. i can roll back drivers but im rather scared 2
Thanks for the tip! As for the tire angles, I'm not sure exactly what the degree of incline is, but it's an easy fix. :) EDIT: Just reviewed some info and as I can see, it would appear the driver controls the camber on the fly. The rule of thumbs appears to be around 1 to 2 degrees, max of 4. I may be over doing it so I…
Yeah, I laughed when i saw them, especially considering the clarity of the interface shot. Those huge maps probably went straight to renderman as a memory mapped format. I cant image how a renderer could handle them otherwise. They say 1 gb Texture memory and 2-4gb ram will run it just fine.
yeah i'm on the hunt now for bad ass nerf guns. So many paint jobs to come. I just got a place with a 2 car garage so all my projects can pick back up. PC Case Modding, my car, painting nerf guns now. Oh man I'm gonna be busy.
Exactly what you mention in the end it's what's bothering. It's just too much information. Your work should speak for itself. If it's Visual Effects your specializing, show the final composite, then breakdowns. If you did something special for that project, mention it under description but don't go into hardcore detail…
For me atleast it seems like a poor workflow. BTW doesnt ZB have issues with triangles? I would: 1. build hipoly basemesh in max 2. export to ZB 3. detail 4. export detailed mesh back to max 5. build lowpoly useing the hipoly as a guide 6. UV 7. bake normalmap 8. rig
hey guys At work I heard this happened about 2PM GMT,but ive only just got home and oviously its all over the news (at 5pm GMT) Apprently a press conference is underway sometime soon and its currently saying 2 people have been arrested....but apart from that its all guess work john
@Kapoff hey! looks good overall, I think you should up the res of your renders though, the lack of AA is really now working in your favor :( most of your frog looks good, but the head could really use some love. A frogs head is mostly flat with 2 spheres on top of it, their eyes are barely a part of their head.
WOW thanks for all the good tips. can i ask some specific questions? 1. "You have some empty space on your texture sheet, why not add some grunge planes on there." what are grunge planes? 2. "... and vert light the areas you want blacked out or something. same with the garage doors. " what is vert light?
Than gauss. Much appreciated. ATM ive had to stop working on ratman,and do a high poly character for an assignment. Ive done like 4 so far. Its so hard to define the jaw line on people so that they dont look really fat. P.S - gauss: 2 more posts and your post count will be "1337"