Dont play will smoothing groups too much, play with the chamfer tool! http://www.poopinmymouth.com/process/tips/examples/vertex_normal_construction.jpg DOWN WITH THE BLOBBYNESSSS
Wow! Thankx for your speed light feedback Kain! Actually when i started this projet Blender community did not have a GLSL python script with outline. So i worked with the most common two texture script we have, and with very simple texture styles to achieve this "cartoon look": import GameLogic as g objlist =…
kaburan: thanks for the help! I didn't realize there was an alpha blend mode in marmoset; I thought it was all one-bit or nothing. If I was to do this in another engine that supported scalar values (such as with source's vertexLitGeneric and the $alpha key or unreal3's opacity channel), my all-on-one-texture method would…
vertexguy - Thank you. I have tried to fix the head but the rest will be worked on soon (updated the anatomy composition image in the previouse post). timwiese - Thanks. His urine is stored inside his muscles that is why he is soo bulky I will eventually work on his manhood however not in great detail, my only concern with…
Thanks again mop, I had a look through the file but couldn't find anything with vertexColor. I don't really know anything about md5 files so I'm probably missing something really simple or just being a dumbass.
Hawken. Its just a couple of screencaptures from the 3dsmax viewport. I set the sceen up with 1 omnilight and 2 directional lights. No rendered vertexlightning or something. Thats cheating.=D Cheers /Palm
2 tris per pixel is not exactly ideal, unless you want pure vertexshading . I think the aim is to have less instanced but more unique mesh data. I wonder what kind of budgets games will have in the future if every corner is detailed, and honestly if that is really needed/worth it. However of course I think the editor and…
made a dull animation to show that it works^^ i need a function to swap the vertexweights fro one bone to another, because i forgot the twists while rigging the butt http://img390.imageshack.us/my.php?image=klongaavimpglu4.swf
I think thats some awesome work and equally awesome presentation. mistook it for a concept first. I know baking AO is a b****. An solution is to instead of exploding bake the intersecting parts as seperate objects. probably slighlty moving them outwards to get softer shadows. Or use vertexbaked ambient occlusion from the…