Vig you were right! but missed the point that you have to use the arrow keys to bring the menu back on screen! "You can either edit the 3dsmax.ini file which contains the positions of most dialogs (incl. also Material Editor etc.), or use the Alt+SPACE+M trick which is much faster. If we are talking about the Render Scene…
Zbrush is a bit confusing in the way the document vs the project file vs the subtools are all saved and exported... but you really got to read the manual man. If everything is confusing and you feel like you're lost, that's a good sign that you need to crack open the manual and try to understand exactly where you are and…
The new lighting looks already better! The feeling I have is that the room feels a bit to much like a fancy box. All the walls are straight, no height difference. Maybe you can elevate a part in the corner with some small low steps. Or add some stairs to hint to a second floor. You can open the ceiling up so people on the…
@cromadbomber Thought I would add to this, though clearly you already have a fix. cleanUpScene.mel is code called by OptimizeSceneSize with the appropriate options checked. The optimize options are shown in the screenshot below. I don't think a lot of people look in this option box, and there's actually some good stuff in…
I am honestly pretty stoked for that to drop, despite the knowledge that it's fake. I just hope its not another one of those choppy, ghetto-rigged, plastic fakes that have popped up in the past. If he's gotten a team of artists together to really make a cg trailer, than I am super excited to see that... As far as co-op…
Okay so if I take a random image as an example, and convert it to indexed 256 colors. Now it has 256 colors, but if I want to keep painting, and i open my color picker it still displays a full range of colors. Is there a way to set it so that the color picker will only display the 256 colors in the color index? I suppose…
The most surfire way to both thrive and end up making games in any form would be to: Take a standard engineering/computer science education, learn good and solid programming, be able to pay for your living in a job-area that is so much bigger than the games industry, keep doing games on your free-time in competitions and…
Creating a 2nd UV channel for lightmaps. I work in max. My knowledge of maya is limited. However, I recently was helping an intern with a UDK personal project he'd created in maya and figured out how to setup the 2nd UV channel for lightmaps. If I can just look at a tool and figure it out, I'm sure you can take the time to…
Firstly I wanna say its awesome! Fantastic job! I'm testing it in Max 2009 x64 and had some great early results. Only problem so far is editing the objects UV's but I might be doing it wrong. - I create a box (box01) and run the script, check the new and poly buttons and click my box01. - Headus opens and I unwrap the…
well you can either normal map the lids and eye balls which will give a good look, or model it. Its really up to you. as for the design I like it alot more, but it is simple so you can go with 2 decisions that I can see. the ones vig made it into which is pretty fuckin cool lookin and scarier. or you can go with that…