- People who think their modeling app is superior to all others. FFS people, each app has it's strength's and weaknesses. Imo, I don't think any app beats Max's modeling tools. They're fantastic out of the box, simple as that. Maya has amazing animation and texture editor (hypershade) options. Softimage also has great…
Man, im a mac user (new one, but i am lol). I will buy your script and try to use for a project which i am working for. You said which you are working on a mac version. When be release i will have acess? (please) So now i will try to fit in my pipeline, and if not work probably i will do some coding. Is python, right?…
You can use a Python lambda function: http://stackoverflow.com/a/940655/4206247 No idea if this works, but it's an idea: self.connect(self.one, SIGNAL("dropped"), lambda links, who=self.one: self.processDropped(links, who))
All the import/export functions in Blender are actually just Python scripts. Anyone familiar with that sort of thing might be able to knock out a few of these issues. What it's doing currently is just applying all modifiers on export. So what you're getting is the same thing as if you just clicked the apply button on the…
This is exactly the workflow we support and see games users adopting. We've made it very easy to add custom shaders to Mari that work seamlessly with the existing layering system. With one line of Python you can register your own, in game, shader and can then paint while that shader is running. You can also ad your own…
Click on that window type selector thingy in the left corner of any header and change it to Outliner. Change All Scenes to Key Maps. I have no idea why they'd put it there. An interesting thing to note is that you can now bring up a console and see the previous actions that you did. That, combined with the Python code for…
We are a digital fashion studio, looking for metaverse experts who can help to initiate proof of concept work flow for converting high fidelity 3D assets into metaverse usable assets, which is specially apply to apparel, retail, fashion industry. We will be providing a numbers of original 3D related assets as starting…
Work in progress https://github.com/mhdmhd/MayaSceneConverter Maya Scene Converter is a python-based Qt tool for converting scenes from a render engine to another in Maya, it is not a perfect conversion and it depends on rules files and how good they are but gives you a great head start. Features * Creates rules to convert…
I have just finished studying a BA Hons degree in 3D Games Art at University of Hertfordshire, achieving an Upper Second Class Honours. I am now keen to contribute to larger creative projects and get some work on! I am currently engaged in personal projects to strengthen my showreel including art competitions here, but…
sure, as a product it'll continue. but as a relevant tool in games? too expensive for a pure modeller, seemingly not aimed at games/film/animation (anymore) and the pipelines are now being built on other software. i wouldn't bet on that MCG stuff to be all perfectly useable and stable in 2016 either. ;) that might take a…