HAIIIE <3 I added/changed many things particularly as many of you including,including myself, thought she looked like lara croft. Something i REALLY want to stay away from. I want her to look more like ripley from aliens Hope its better now! I changed the matcap as i wanted the cavities to pop out more....i love the creta…
These are my price points for consoles: I'll pay $60 for Metal Gear, Final Fantasy and Resident Evil. Those are the three series I have enjoyed most over the years and have sparked my imagination in so many ways. They have high production values and wow me. (Wow factor: that's the key point.) These games give me an…
Well... I need critique. Straight up, I crave progression but FEAR (false expectations appearing real) putting my work out there until its 100% completed! The insanity of it is that I tend to find glaring errors after its been posted that could have easily been solved with just some simple critique. So I will just... let…
Yep they probably UV everything, the thing is that there is SO MANY PEOPLE working on this kind of movie, just look at the end credit, usually everything is split, nobody is in charge on one big asset, actually I ask the same question to Framestore's VFX supervisor and he shows me this breakdown…
Most commercial solutions can only generate 2 out of those 4 maps you listed: normals and ambient occlusion. You can create the other maps in any bitmap editor app such as Photoshop, or elect to use a more specialized tool for it such as Substance, 3D coat, Mudbox or Mari. The specialized tools allow you to generate…
So RAD guys, I'm curious as to how much of your composited layering shader setup you have directly integrated into Mari (obviously being able to see realtime results while painting masks for the material templates is better than not). Or are the masks painted 'blind' in Mari just as greyscale on the geo and then used to…
Ok, So I am trying projection groups on this Hand plane. I found it really neat, but time consuming for an non-character asset. For characters, I am more than likely going to try this out. (*) I did separate the bolts ONLY because I want to use them as UV'd IMMs, so they are easier to convert into IMM's if they are…
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