Trying some retopolgy might help because the topology does not fit the wish to connect those parts. Also if there would be some loops around the eyes as suggested by multiple tutorials for good topology then indeed it would be very easy to connect those because the loops would align to the circular eye lid topology. But…
"Which makes them very hard to look good for portfolio renders. I generally spend extra time to re-bevel and subdivide the low poly version to make it look better." This makes no sense ... Please show what you mean by providing examples. IMHO it sounds like you are unknowingly shooting yourself in the foot here, as no…
Happy December! Oof, time is flying by. Currently don't much time/energy for side quests. Hopefully around around Christmas it will be a bit more quiet. Managed to do something small today. loop edit01: loop_02 rough ideas edit02: found some time for another small loop: Still playing Hades and finally finished Half-Life…
Hi polycount! I'm looking for a concept artist to create a set of weapons. It does not necessarily have to be one person. If you have loose concepts for cooperation, contact. I work fast and I have a lot of free time. Just find a parallel texture, but I already have one. This is my last sculpt.
Maybe it's easier to make this inset first and "repair" this later... also depending on the tool.. here in blender: I start with the partly chamfered cuboid (like asked in the other thread).. So because the top and bottom are n-gons a loop/ring select (i always mix the names for the directions up :sweat_smile: ) a…
Certainly looks the part of big heavy machine of destruction to me, I like it. I think the only nitpick I got is it looks too clean, like it only just rolled out of the factory.
This looks like a really solid project. Will no doubt be fun and it seems you are doing a lot of things right. For the block out though, It feels a little bit like you are rushing it. I would recommend spending another couple of hours trying to push the framing and composition of the block out, aim your sun and do a rough…
Hello Name is Emma Chris, I am available and looking for remote Task I am a Character Artist / 3D Modeler with over 5 years of experience modeling and texturing characters, creatures and props for video games. Solid knowledge in organic and hard surface modeling using Blender, 3ds Max and ZBrush. Skills • Character and…