Just working on a side project and did up a super simple but relatively efficient cliff kit. These are the rough sculpts Large Blocky shape. Medium Blocky shape. Long Small shape and short small shape. Then 2 groups of ground rubble to fill along the edges. Merged the small rocks into rubble. The final kitbash!
Kevin hit the nail on the head. I'm in the same position as you are! I recently joined a small indie group and I'm working on figuring out semi unique 2D environment art for a small little 2d fighting game with lots of parallaxed plains. So there's a bit of headache figuring out technical aspects as well as juggling…
@ MM - From what I observe it places almost the opposite color of your subdermis in the lit areas of your model. For example with intensity of the subdermis jacked up, a yellow subdermis color, and white diffuse it places blue in the lit area. With red it places a teal color there. I was saying a more desaturated subdermis…
Hello Here is the most complex project I have ever worked on. Human Anatomy kit has all muscles and bones labeled. Also includes muscles groups and colour-code. Above all for those, who are interested in small details you can also find muscles striation as well. Gumroad will be available soon. This has been a massive help…
Hi fellow polycounters! two month ago I started a personal project of doing a modular environment kit inspired mostly by greek architecture. Finally managed to get a first realtime-ready building done with it. Hope to do many more and collect them here :) Please tell me what you think. model
Hi Guys, I’m the creator of PolyStripsFromCurves, a new plugin for Modo aimed at realtime hair creation (but not limited to it), available for win64 and osX. https://www.youtube.com/watch?v=eLU7K6XJIM0 The kit has been developed entirely from scratch in C++, with a fast workflow in mind. I’ve tried to keep the number of…
Just saw that their site changed and it's really nice and well put together...but, does anyone else think the mascot looks a lil' familiar? Just sayin'... Mascot Inside
Hey Polycount, hope everyone's having a good week! This week I've been working on a couple of different things. Firstly, I've been working on the exterior of the house. I've added some tree's and a couple of houses outside the window to simulate the feeling of a neighbourhood. I'd like to add some more small details out…
Not bad for start, but I'd suggest some more formatting. For example, the way you fit the text in the rounded corner boxes is a bit awkward, you should put some padding and not have text touch the sides. Also on those corners you have some bright pixels you should get rid of. You could also change default Times New Roman…