Looking great man! My only crit I have left is what Bobo brought up. The hat feels oddly positioned. Like its about to fall off. Other than that everythings on point. Lets see them textures! Edit: Just saw your response to Bobo and I feel like if it were pinned it would be closer to the scalp? Not ontop of a big poof.…
@Irensay Thanks man! Ok, I'm done coding... for now. I could not wait any longer to get back to sculpting! I left my plugin in a rather rough and buggy state... But don't worry: I'm just letting my brain rest for a little while. I've been working on her jeans for a few hours now. Still very much wip (the belt and shoes are…
hmm If you could clarify what areas aren't following the concept I think that would help :) I don't necessarily think i can nail it 100%, I don't even know if I would want too, but if there are areas that are bringing it down then let me know :P Small update - I have symmetry on the left wall right now, I'll make those…
Hey everybody! I'm finally back. I have a break in between indie projects, so I had some time to get back to Drax. I've done some tertiary detailing. I figured it was about time to move onto skin/pore detailing work. Let me know if you think this is becoming a little overkill. Also, keep in mind that his left arm is not…
looking sweet man! Really like the poses. I think the front view would read better if the bottom of the jacket flared out on his right side a bit and if his left arm was moved out a bit to create some negative space between the arm and body. Let me know and I can do a paintover if my ramblings don't make sense..anyway…
Oh man, I hope QoP doesn't get in the top 3, even though she's there now. I keep making sets for heroes shortly after their release then people come along later in competitions and make way better sets, then mine get left in the dust. :( I also think it would be better if the poll let you make 3 selections, but a bit late…
Alright this a pretty crappy modeling job, but this is how I would approach unwrapping it. The first image simply shows how the unwrap is broken down, and the second image shows how I would pack the UV's. There is still some space left on the UV's incase you wanted to add something, but depending on the proportions of your…
Okay, I've updated the Diffuse and added a Normal, Specular and Emissive Map. So I made the pearl glow. I've maybe gone a bit too crazy with the purple scales (please let me know what you think): So the only things left are posing and giving him a nice pedestal, I think it will just be beach sand with some rocks. And of…
I whipped up this single shot, wrist breaker shotgun yesterday (which I named "Plan B") and was looking for some critiques before I move forward onto the low poly and texturing. I was only able to find one picture for reference and it left a lot to the imagination, so I filled in the gaps where needed but I believe that I…
Hi guys, I just finished up a character I've been working on. Would like to give big thanks to the community for all the feedback and critiques, helped a ton. I hope you like the end result, let me know what you think. Check out the WIP thread here : http://www.polycount.com/forum/showthread.php?t=151406 If you have any…