interesting project. as eric said, i'd analyze the reference. and in most cases it's pretty simple. see this pic the biggest problem will be to tweak the settings of your material, to do, what you want it to do. you use vray. i think there are some example materails you can use as a starting point. i'd use the mr…
Curious to see who out there in polycount land is also a guitarist. Curious as what guitars you play and amps plus effects pedals. For me I play a simple black american california fat strat (no pics at the moment) basically your stock fender strat, but with a humbucker pickup in the bridge. My amp is a pathetic rocktek 10…
Hey Everyone! Kicking off my thread for this course! Ill do my best to explain everything as thoroughly as possible as I go. Im also combining this into one fat PDF which Ill upload at the end of the course. Ill try to give reasons on why Im choosing what Im choosing, or why Im doing something a specific way. Ill…
Hey, I'll offer a few crits. Grain of salt, mostly this is just opinion stuff but if you try it and it helps, cool: 1. Bone material doesn't look right. Too soft, porous. Looks like if I swat it with my sword it would be like hitting a pillow. I'd recommend making a mask to section off just certain parts of the bones to…
^Thank you i hate myself idk how i haven't figured this out already, sry that you had to pose for me..idk what is wrong anyway how about some comments to the art instead. Greenthumb: Nice job would have liked to have seen him dirty up and paint chipped off, really cool job. fsnake: lol that is so damn cute i had a dumb…
Wow - thank you so much everyone! I do not think I have ever had so many relevant posts so quickly before. I agree with the comments about it looking like the lowpoly is intersecting, or blocking the light from the highpoly, but unfortunately turning off cast shadows does not seem to fix the problem. I also tried making…
Not a bad start but I think you should go back to the state of the first picture and work a bit more on flattening out certain shapes. Right now they are almost a bit wave like. I think what you'd want to go with is a bit more uneven strokes. Now they are very long and even, try to break them off a bit using harsh angles.…
sprunghunt, is that a play on pitchtent? ;) I still appreciate those first wall peices you've made, they add a lot to the scene. They have an intersting texture quality when lit and make great silhouettes for your scene. I really thought the ground texture pulled things together and helped the environment. I like the forms…
Indeed, the story is not great, not enough motivating (like with all the Assassin's Creed). But with these kind of games, i forget about the story and i focus on killing until i unlock all. I'm happy they didn't opt for a game like Dragon Age, because i love to freely run in a world and do whatever i want. The story should…
@marlfox8: true enough. i'd like to find a happy medium of simplistic detail and speed. i guess i'll need to push a little more to get the right balance. thanks for the comment! so it's robot day on newgrounds so i felt i needed to do something up for them. its basically a day to celebrate robots and all things mechanical,…