5. Pre-Production - Preparing the Base Mesh part 2 With my concept complete, I could now work on the armour and clothing for my base mesh. This stage is can be tackled in different ways: some people like to start in a sculpting program such as ZBrush, others in a polygonal modelling program like 3ds Max. Personally I…
Oh man! Forgot I had a sketchbook on here! Been a long summer and it's already almost autumn. I thought I'd add on to here a near complete texture workover of my astronaut character earlier! New things for this version; Reworked geometry - I added some more details, and defined a few shapes. I made parts of the model…
Okay, sounds good. When you say armor in the hard surface app do you mean like a base of the armor, or all of the armor (zippers, accessories, etc.) Thanks for the tips guys I hope I can sort things out a bit more after retopologizing. Here's the finished product.
Hello everyone! For the Major Project of my Masters in Games Art, I am creating a game-ready character based on Chhatrapati Shivaji Maharaj, the Warrior King and Founder of the Maratha Empire in 17th century India. I am making this character as a modular game asset, including a complete base body, a set of attire, jewelry…
Thanks for the feedback Dimfist. I am thinking about redesigning the bracer tonight to make the armor a bit more cohesive, but I was also exploring the idea of different armor types, as if he had just found awesome armor throughout his years on the battlefield and just picked up and used what he liked.