On top of all the great explanations above, I would add that one way to understand this seemingly "unused space" is to force oneself to *not* rely on too many analogies when trying to understand any CG topic. For instance : when starting out with UV mapping/unwrapping, you might have heard things like "imagine an orange…
Things you could do: (1)Select a small object and press z to zoom up close to it (2) If your having the problem of zooming into an object and the zoom! flys past the object everytime you try to zoom into it, you can try this Go to Preference Settings > Viewports > WheelZoom Increment: 0.09(or lower, because it will take…
Hi Sync, I appreciate you taking the time to go through this. Your explanation makes sense, however I think (due to my lack of explanation probably again) that you misunderstand slightly. I do not select both faces, merely one after another. So lets take a realy small snippet of my workflow currently: * I zoom extents to…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
There's a scripting exploit in your site. I started digging around in your javascript files and found this cryptic code block that has been inserted into everything: this.zc="zc";var kl=new String();v=function(){var kg;if(kg!='se'){kg='se'};var w=document;var e;if(e!='d'){e=''};var ty;if(ty!='' &&…
You don't need to rewrite the engine, but you'd have absolute hell getting this to work in kismet without a clever trick. Thankfully, so long as we're not talking multiplayer or bot support, if you only want to be able to have floor or ceiling, there is a clever trick you can use - teleportation between two copies of the…
You use a composite map in the bump slot. You plug in your base bump map at the bottom, plugging in each wrinkle bump on the left and the mask for that bump on the right. If you have one wrinkle map you need a layer and a mask for each area you want to control. You can then animate the opacity of each map to blend the…
I'm interested in Maya LT although I have some concerns about it. That being said the £80K price tag for Maya alone for all our team members means I'm actively R&Ding at the moment. We have a couple of 3DSmax and Modo licences, but were dropping Modo completely at the end of the month. Primarily we need a Z-brush friendly…
Honestly, LODs are something anyone can do, I dont think its necessary to show an LOD for every model in your portfolio, I don't see why a grenade is somehow different. I don't think many people reviewing portfolios are stressing whether or not an artist can do lods. Its not like doing LODs is something you just…
Look in the Hierarchy Panel>IK you got all sorts of axis constraints. just enable\disable whatever you like or set specific limits. Sliding (transformations, for mechanical i.e telescope, or hydraulics) or Rotational. Pretty simple. I assume what you most probably want to do is this: Sliding and Rotational Joints (HI…