Hey buddy. Good job. It's nice to see us AI kids getting jobs. I'll be looking for employment soon since I graduate this quarter. So as soon as my site is up you know what i'll be doing. Anyways man congrats and good luck.
Another I will work on some characters with some clothes soon.. If you guys have any suggestions on what I should make next let me know and I'll try it. I actually want to do some game art Normal mapped stuff soon.
I have
been using polycount for a long time, but never joined. I got really mad when I
read through this thread and decided to join so I could comment. I was
a student in this schools video game courses and dropped out after a year. It
bothered me that the teacher had academic honesty in a course sylabus and then
I…
I am having the same issue, and I did all the changes that you have mentioned above, still I am not getting same view in marmoset. Something is wrong there. Please help me to figure it out as soon as possible. I am hitting a tight deadline. Please HELP. Thank you.
Thanks Shoot :D Will post ore of my school project props soon. I'm kind of stuck right now for my school work because I need to have the concept for the personal part approved. So Ass soon I this is done, There will be more of that kind of things!
As soon as youve got to grips with the viewport controls and the modifier stacks you should be good to go! I only just recently made a push to learn max myself, and it can be pretty daunting but just stick with it and I'm positive you'll have everything sorted soon enough :)
I personally use Marmoset while I am texturing. It is super fast, easy, and you get instant feedback as soon as you save out your textures. You do a few tweaks, save your .tga, and as soon as you click on Marmoset it gets updated.
omg you should really post some update soon I'm such a fan! Will you be adding textures soon? :D you're making really good progress so far! just watch out with the paint on the helmt and the leather of the shoes! it's easy to end up with plastick instead ;)
Cheers for the comments guys! Here's an update of my Gnar sculpt. I've done most of the retopo as well, will post that up when it's done. I've also been working on my Mega Gnar, will post something soon, not happy with it yet but will have to post it up soon for some feedback.
All of those things are coming. Preview generation and eyedropper very very soon, better masking pretty soon and the rest a bit later. The color mask material assignment is a tricky one and still needs a bit of thinking to come up with a good workflow that will fit nicely with the rest of the tool.