I agree with everything PyrZern said. Take that advice! The multiple shots thing (with relevant information) is very important. Website-wise.....IMO, the top section with your dude-in-a-hat and navigation is way too big. It takes up a lot of space that requires me to scroll down to see even the first few pieces. I think…
massive thx for the feedback Anthony applied most of it asap removed blog link and the drop down removed the 2 characters removed one day axe in darksiders For the moment I'll leave the High Poly on it, since I'll be applying at 2 companies who only do high poly the day after tomorrow I hope I have the chance to work in a…
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zetheros said: I was expecting to be enraged by that video (default state of being tbh) but I wasn't entirely. This isn't even all that unrealistic for new projects/engines - It is extremely unrealistic though, if you're someone who works on a legacy codebase containing thousands of instances where some code doesn't appear…
v0.6.8 for Blender 2.80 is out now Gumroad If you are an existing MM customer on gumroad, check your email for a 100% discount. MESHmachine 0.6.8 is a separate product now. If you have not received an email, please reach out to me directily at mesh@machin3.io About 0.6.8 The 0.6.8 release is the first MESHmachine for…
No I can’t, you are going to have to explain that one again and make a proper connection between your second sentence and the first. some bits of info - which may or may not be related to your post, since it can be interpreted in many different ways - that may help you structure an actual point : 1) salaried artists…
WHen i use the Trimlasso, and i want to remove something, it only works sometimes. Instead of removing the piece i want, it removes the other geomtry of the mesh. Why is that so? So its 50% 50%
Wrote this up a good while back, but most of it is still relivant. For those of you in the know, then never mind this thread. For those of you who arent too familiar with Adware/Spyware/Malware in general or are familiar with them but dont necessarily know how to deal with them, continue on and look into what I have to…
so I have been messing with boot panelling in my spare time, used the well known panelling technique that I used for cars but this works great for shoes and boots and is 90 percent non destructive after exporting to zbrush and doing a bit extra detailing i use the original with 1 sub d and remove all the other modifiers to…
Go into edge mode, select the edges, hold ctrl and click Remove. This will remove the edges and the verts. If you don't hold ctrl, it will remove the edges but leave the verts.