As per request, here is how I made my camera system for my game. Place a player spawn somewhere on the map. Make a Tagpoint and snap it to the terrain, at the level where the players feet would be. Place a camera and move it to where you would like to the camera angle to be. Link the camera to the tagpoint with the link…
Thats a tough act to follow heh Using filters is not evil, just don't abuse them. How you get to the good results doesn't matter, if you want to work on your digital painting thats great I strongly encourage that, but don't dismiss filters as a cheap hack. It's a tool just like all the other features in PhotoShop, used…
We think it'd be cool if you could get beards, mustaches, eye wear and stuff like that. The actual Suit will be upgradeable during the game - so you'll buy armor pieces and you actually see them on the models so that the player is able to judge how much hp the enemy has before he attacks. This will be layered geo on top of…
I have an MSDN developers account, and I've had Vista RC1 up and running for 3 weeks now. What would you like to know? Aside from being pretty, it's rather annoying unless you disable UAC. Compatibility is fairly nice, I had HL2 running fullspeed. Network layer is redone, so network speed is a little faster. The new…
Carmacks speech at quakecon mentioned the problems they ran into while trying to get the game compressed enough to be distributable. He said they had a really hard time doing it. They added another layer of compression on top of the dxt compression for disk storage, and they also only stored full resolution data where the…
Does anybody have some experience using root motion animation in games? I want to test if a few of my assumptions are correct. I am using UE5 and multiplayer is not a consideration here. I have tested root motion for a third person player controller and decided that it was better to use in-place animation for that. The…
A proper survival game that looks like alan wake, on a persistent server, with a dash of survival horror at night like alan wake but players have real life bear grylls style crafting skills/abilities and can use them like minecraft so that they can create traps or weapons during the day etc and perhaps even fortify a…
Texture switching is not very kind to OpenGLES apparently. Legacy PC hardware (i.e. the P3/Voodoo3 combo) can handle it a lot better than the Pi. There's also the Linux/BSD variable driver suckage (and some mesa3d rasterizer players even), and there's also the >333fps desiring competitive player base to worry about. This…
@KDR: Yeah I tried that, but the horrible controls, and the ofter over simplified gameplay made me quickly remember why I hate console FPS. @FoeHammer: Interesting that you mention that game, since it is the exact opposite of what I am talking about. I think it was one of the first games that really required to have at…
You cannot always switch discs. It's ok for a game with levels, where you start in one place and never go back there. It is not fine for single player games. I know of several developers, working on several games that have already had to downsize the game to get it to fit. The article is wrong is one MAJOR assumption - it…